Interesting theme...
... but you need to work out somma the major bugs in this, like the broken doorways and such...
Interesting theme...
... but you need to work out somma the major bugs in this, like the broken doorways and such...
Broken doorways? If you mean the ones that take you to a place outside the normal area then that is supposed to happen it allows you to open ways to more areas.
Certainly one of the best and most entertaining...
... flash strategies on the net.
I give this a "10" not out of simple fantardism. I took a look at all the details. I'll give you the rundown...
Concept/Plot: Everyone and their dog are slavering over playing the bad guy or doing something "bad[/naughty/sexy]" in a game, and this premise has been worn out by more than a few game designers throughout the world. However, the author takes this idea, deals away with the unnecessary cliches often found in a "villain" or "anti-hero" game, and actually makes a world conquering game, unlike most others out there. This is a base-defense type game, and as such, you can't let your base get destroyed as you're steadilty proceeding towards enacting Armageddon. This has type of gameplay has been done, and doesn't offer much in the way of promising anything more than a satisfying climax after a few hours' worth of thoughtful gameplay. This part earns one point for the overall score.
>>Sub-Section: Character Personalities: Here is where the game makes its bones as a memorable experience. The various characters all have a stereotype from either a spy movie or action movie, which is obvious to everyone. But, after that is a secondary characteristic, which gives the characters more of a face, but the primary goal was for more humorous reasons. An example would be the generic henchmen, who serve the Mastermind to the death, the typical goons. In the cutscenes, we find them to be rather stupid, gung-ho jackasses willing to please their boss(and get their paycheck boosted). However, we also find out that they've had lives beyond the "workplace"(albeit rather evil ones), that they want more pay, that some have feelings for one another, that some grate on each other's nerves, that they don't know what's going on sometimes... the list goes on. And this is just the generic servants. Wait until you meet the patsies, people... While this section is almost done, one mustn't forget the Mastermind, the Big Forehead himself. He's your typical evil genius; `cept for the fact that he trades off between being pissed off and simply being sarcastic and cynical, and speaks like a teenage "b4d455 in73rw3b 1337", albeit without the dorkiness. This is only a subsection, and earns 2 points.
Graphics: The stylistic brooding edginess with clean, modern stylings make this game look like it belongs on the major consoles out there. The menu design is straightforward, the buttons not frustratingly small or hard to differentiate, and the labels for each are equally accessable. The characters in and out of cutscenes look designed by an award-winning creative team, and have a flow and timing hardly surpassed in this day and age, and each character has their own personality and flavor, which gives a more in-depth look into the peons you command, rather than the standard pack of grunts one tends to find outside of the top-selling titles out there or the classics gathering dust on one's shelf. Its defined and impressive graphics earn it three points.
Audio: Who can forget it?! The soundtrack, though generally stereotypical for such a game, with synth tracks and various low-tone music effects, sets the tone beautifully, and gives creedance to the author's ability to compose proper game music. Trust me, this KILLS the boredom between waits when you're not being attacked by myriad assholes of "Just Ice". Also a definite part of the overall experience, the sound effects are also typical, but they aren't ripped from movies. Rather, they've been crafted by the author himself(I think), and so lend a good amount of originality to the experience, keeping at bay boredom from generic SFX that you've already heard about a couple thousand times from some blockbuster. This section gets a two for lack of innovation, although it's still fantastic.
>>Subsection: Voice Acting: Definitely what brought to life the game. Although the other stuff was great, the clean, flexible, professional tenor of the main voice actor(and possibly the author himself; didn't stay around for the credits... sorry) made the game. I give this a two...
Jesuzzz
This game is HARD! Anyone who can make it past 10 seconds by the third try is a fecking GOD!
Hard as hell1
But, damn, was it fun! Good job...
You wiseass, you
Everyone got "leet", you evil, evil man-person-thing. I got medal, but where's the reward box?
It was alright....
... but keep in mind how the speed effects go. I thought I was going blind when the birds were so blurry, but then I looked back at the balloon, which was crystal clear. Suffice to say, I spent most of the 10,000 feet I was aiming for squinting effusively...
In future, don't make the "fast" object blurred like that...
Decent enough problem-solver...
But I hate the fucking scare tactics. I like taking my time to think without every goddamn problem I solve gets me some fuckly zombie head hissing at me when I turn around. I'm sorry, but you're an asshole for putting that in the game, and I hope nobody has had a seizure from all the freaky moments...
Strange...
Are we ever able to hit the dart?
Sweet
However, make it longer. The secret isn't that important, but I hope it's worth it when I find it...
Sarcastic, poignant, legendarily weird. That is all you need to know.
Age 26, Male
Joined on 3/5/08